![]() As immigrants come to your vault door, send them out exploring as fast as you get them.Īt the start of the game, Wasteland exploration is very dangerous. Put just 2 dwellers into power, food, and water production initially, and send the rest out into the Wasteland looking for gear. Your initial goal is to obtain weapons and +2 outfits for everyone. Level 2 rooms are more efficient, but too dangerous for you now. You need +2 and +3 outfits like Handyman Jumpsuits to bring your starting Dwellers up in to this range. Dwellers inside the vault need scores of 4 of higher in strength, perception, or agility. I suggest keeping it above 2x your consumption. You need considerable margin in your actual surplus food production. The numbers are slightly higher for wider rooms (0.60 for a width 2 or 3 level 1 room), but not by much. So a Dweller with Agility 1 produces 0.55 food / minute, and a Dweller with Agility 2 produces 1.10, and a Dweller with Agility 4 produces 2.20 food / minute. Dwellers in the Wasteland or waiting in line do not consume food or water.ĭwellers in width 1 level 1 food and water rooms produce 0.55 food or water per attribute point. ![]() That’s not enough to make up for their food and water consumption.Įach Dweller actually inside your vault consumes 0.36 food and 0.36 water per minute, for a total of 0.72 / minute. You start with 3 specialist Dwellers with decent Strength, Agility, and Perception, but everyone else has 1-3 points in each attribute. To prevent the spread of other threats, no two empty rooms should be adjacent.Īt the start of the game, you can’t afford to keep many Dwellers in the Vault. Thus you want to alternate functional rooms and empty storage rooms, so that every empty room has at least one adjacent room with Dwellers that can rush in and defend it. They won’t stay in one room long enough for you to move defenders from distant rooms. Because radscorpions can move anywhere in your vault, and drain power for as long as they’re alive, a single radscorpion can drain all your power reserves by switching from isolated room to isolated room. Once Radscorpions show up, isolated rooms like this are a liability. A threat like a fire that breaks out in a room that’s not adjacent to other rooms will go out without any intervention. Storage rooms, living quarters, and production rooms that you build to increase your power, water, food, Stimpack, and Radaway storage but don’t need to man.Įarly in the game, you can isolate empty rooms. With sufficient weaponry they will never make it past these two rooms.Īnother security problem is empty rooms. There should only be one elevator, next to the entrance way, so Deathclaws entering your vault must fight through the 3-wide room, the 2-wide room, and then return through the 3-wide room before they can enter the rest of your vault. In the long term, your goal is to have an initial pair of rooms for defense on the top floor, one 3 wide and one 2 wide, filled with your toughest, best armed Dwellers. The early stages of play in Survival Mode are a bit time consuming, because you have to send Dwellers out into the Wasteland for equipment, and if you don’t check on them often they die permanently. Sometimes you just can't get back to the game in time to tell them to return from a Wasteland expedition, and sometimes fires just kill dwellers because you can't click fast enough on them, particularly if a bunch of level 1 dwellers all take damage at the same time, possibly in different rooms. The most common causes of death are explorers running out of Stimpacks in the Wasteland and runaway fires in the late game. You've probably spent only a few minutes actually doing anything with them, even if they've spent a lot of real-world time in training rooms or exploring the Wasteland. Don’t get frustrated if a dweller with hundreds of hours of experience dies. Handys in this guide, I mean items you’ve picked up by fulfilling goals and finding items on quests.īe aware that your Dwellers are going to die, often in unreasonable ways. ![]() This is a guide reaching 100+ dwellers in Survival Mode without spending any money on Lunchboxes or other premium items.
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